﻿using System;
using System.Data;

namespace gms.data {
	public class Game_System {
#region Properties
		public int system_id { get; set; }
		public string name { get; set; }
		public string plugin_ns { get; set; }
		public float version { get; set; }
#endregion
#region Constructors

#endregion
#region Additional Loads

#endregion
#region CRUD

#endregion
#region Utilities

#endregion
	}
}